package  
{
	import net.flashpunk.Entity;
	import net.flashpunk.graphics.Image;
	import net.flashpunk.masks.Pixelmask;
		
	/**
	 * ...
	 * @author Donatello
	 */
	public class Wall extends Entity
	{
		[Embed(source = "img/brick.png")] private const BRICK_IMG:Class;
		
		public function Wall(posX : Number , posY :Number) 
		{	
			graphic=new Image(BRICK_IMG);
            
			mask = new Pixelmask(BRICK_IMG);			
			type="Wall";
            
						
			x = posX;
            y = posY;
        	
		}
		
	}

}